Player shadow moves with model animations.Gibs and bullet shells ride on moving platforms.
Unlagged instant hit weapons (optional).Bullet marks on doors and moving platforms.High resolution font support (TrueType).You can discuss Spearmint on Discord (Fragmint★Wonderland #spearmint). If you want to play on Quake III Arena servers I would recommend using ioquake3 and my widescreen HUD mod. Spearmint is not compatible with Quake III Arena servers, mods (the QVM/DLL files), or demos (game recordings). It was originally intended to be used exclusively for creating new games but it kept the ability to play the Quake 3 data. It is directly based on ioquake3 (November 2018). I, the author, reserve no extra rights that may have arised from me creating the footage (consider a CC0 waiver), but in order to comply with the game's license, I release the footage as a whole under the GPLv3.Spearmint is a heavily modified version of the Quake III Arena engine. As such, the footage can be used to quickly demonstrate the game, but also generally the arena shooter genre and deathmatch in shooter games. I tried to showcase the typical elements of the game, including fast gameplay, strafe jumping and using weapons for movement, the most common weapons in combat, scoring multiple kills in a row and being killed. The gameplay is by me, against bot players (which is to prevent disagreement of human player with being featured, and also for technical reasons, such as creating the right setting for the game). It shows a continuous part of a typical deathmatch game with 4 players on an official map Aggressor (as such, the map falls under the GPL as well). English: This is a short gameplay footage of a free and open-source video game OpenArena, version 0.8.8.